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	<title>The Mushroom Kingdom Journal.</title>
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		<title>The Mushroom Kingdom Journal.</title>
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		<title>The Future Demise of Videogame Magazines</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2007/01/08/the-future-demise-of-videogame-magazines/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2007/01/08/the-future-demise-of-videogame-magazines/#comments</comments>
		<pubDate>Mon, 08 Jan 2007 05:09:25 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2007/01/08/the-future-demise-of-videogame-magazines/</guid>
		<description><![CDATA[As recently reported earlier today, magainze parent company Ziff Davis plans to sell the Electronics Gaming Magazine (EGM), a long-time staple of videogame news and culture. While the magazine has shifted its focus over the past several years, and according to many commenters on digg threads, has devised some rather idiotic top ten lists, the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=12&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.destructoid.com/ziff-davis-is-selling-1-up-egm-other-crap-29098.phtml&amp;?no_cache=1&amp;comment_saved=1#comment-25514">recently reported</a> earlier today, magainze parent company Ziff Davis plans to sell the Electronics Gaming Magazine (EGM), a long-time staple of videogame news and culture. While the magazine has shifted its focus over the past several years, and according to many commenters on digg threads, has devised some rather idiotic top ten lists, the magazine represents the the fall of printed news and the continued prosperity of online news.</p>
<p>Videogames in themselves are the child of ever-evolving technology, and much like its sibling entertainment music, the transition into online news sources and blogs was seamless and appropriate. When an industry relies heavily on the latest, most recent news and reviews, videogame magazines seldem hold much weight in their field anymore. The EGM sale is just an indication of the future trend in technology news progress.</p>
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			<media:title type="html">P. Williams</media:title>
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		<title>Microsoft&#8217;s Great Consumer Endeavor</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2007/01/05/microsofts-great-consumer-endeavor/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2007/01/05/microsofts-great-consumer-endeavor/#comments</comments>
		<pubDate>Fri, 05 Jan 2007 17:30:27 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
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		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2007/01/05/microsofts-great-consumer-endeavor/</guid>
		<description><![CDATA[Since the launch of the original Xbox, Microsoft has begun a journey that has distanced itself from its many-year tradition: the manufacturing and selling of a self-branded piece of hardware. They continued down that road late 2005 with the Xbox 360, and most recently, in November of 2006, released the Zune music player. In today&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=11&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Since the launch of the original Xbox, Microsoft has begun a journey that has distanced itself from its many-year tradition: the manufacturing and selling of a self-branded piece of hardware. They continued down that road late 2005 with the Xbox 360, and most recently, in November of 2006, released the Zune music player. </p>
<p>In today&#8217;s Wall Street Journal, journalist <a href="http://online.wsj.com/article/SB116796818897767903.html?mod=todays_us_page_one">Robert Guth details</a> the rise of Microsoft&#8217;s consumer hardware-related endeavors. On the videogame side of the expansion, he notes that Microsoft&#8217;s initial priorities were to &#8220;get exclusive games for the [Xbox 360].&#8221; Since the introduction of the original Xbox, Microsoft has gained momentum in the console wars, and has recently locked themselves into first place, no doubt due to the one-year head start. </p>
<p>The Xbox&#8217;s success cannot be solely due to just a shift toward consumer hardware, though. Much credit must be given to the Xbox Live network that controls all the online and multiplayer aspects of the console&#8217;s games. They have done an amazing job of engineering and commanding a community experience, ripe with friend tracking, achievement points, and a thriving marketplace. The real genius behind the success of its online component must be attributed to Xbox Live.</p>
<p>A recent hardware add-on for the Xbox 360 came in the form of an HD-DVD drive, capable of playing HD-DVD movies on the consumer&#8217;s HDTV. While this is an attempt to directly compete with HD-capable features of Sony&#8217;s Playstation 3, it is debatable whether the device is entirely integral to the Xbox 360&#8242;s videogame focus. A few Microsoft staffers recently had some <a href="http://arstechnica.com/articles/headstart.ars/1">negative feedback </a>toward the device (and a rather pitiful PR move).</p>
<p>Regardless, the Xbox 360 is definitely primed for the console wars of 2007 and beyond. Its immediate threat is the Nintendo Wii, contrary to the popular belief that it would be directly competing with the PS3. Sales should be posted imminently concerning December, and the tallies will begin for the new year.</p>
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			<media:title type="html">P. Williams</media:title>
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		<title>The Incredible Shrinking Playstation 3</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2007/01/04/the-incredible-shrinking-playstation-3/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2007/01/04/the-incredible-shrinking-playstation-3/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 05:50:31 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2007/01/04/the-incredible-shrinking-playstation-3/</guid>
		<description><![CDATA[With U.S. sales clearly lagging behind the competition this past Christmas (arguably, due to the supply shortage), Sony&#8217;s Playstation 3 continues to fare poorly in Japan. Since our staff cannot efficiently read Japanese, the good folks at Kotaku were able to translate and have posted a rather grim article on the current state of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=10&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>With U.S. sales clearly lagging behind the competition this past Christmas (arguably, due to the supply shortage), Sony&#8217;s Playstation 3 <a href="http://www.kotaku.com/gaming/top/those-ps3s-sales-look-sluggish-in-japan-225907.php">continues to fare poorly</a> in Japan. Since our staff cannot efficiently read Japanese, the good folks at Kotaku were able to translate and have posted a rather grim article on the current state of the Playstation 3 in Japan. Keep in mind when it initially launched, there were hardly any actual game software sales &#8212; people were simply buying it as a Blu-Ray player.</p>
<p>In related sales news, it seems the Wii and Nintendo DS are the next cash crop.</p>
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		<media:content url="http://0.gravatar.com/avatar/278cb659b4a2a379a657c9bc083fc9f3?s=96&#38;d=identicon" medium="image">
			<media:title type="html">P. Williams</media:title>
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		<item>
		<title>Next Generation Study in Dublin</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2007/01/02/next-generation-study-in-dublin/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2007/01/02/next-generation-study-in-dublin/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 20:04:48 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2007/01/02/next-generation-study-in-dublin/</guid>
		<description><![CDATA[Next-Gen has recently posted an article detailing a next generation console research done by a firm in Dublin. From this research, one can presume the Playstation 3 will once again outsell the competition in the long run. Whether or not by such a dramatic lead as the Playstation 2 has yet to be seen. From [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=9&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Next-Gen has recently posted an <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4448&amp;Itemid=2">article</a> detailing a next generation console research done by a firm in Dublin. From this research, one can presume the Playstation 3 will once again outsell the competition in the long run. Whether or not by such a dramatic lead as the Playstation 2 has yet to be seen. From the <a href="http://www.gamesindustry.biz/content_page.php?aid=21958">numbers</a> coming in from the month of December, it appears that the readily available Xbox 360 is driving impressive sales, followed by the Nintendo Wii.</p>
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		<media:content url="http://0.gravatar.com/avatar/278cb659b4a2a379a657c9bc083fc9f3?s=96&#38;d=identicon" medium="image">
			<media:title type="html">P. Williams</media:title>
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		<item>
		<title>Sales &amp; Demand for Sony&#8217;s Playstation 3</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2007/01/01/sales-demand-of-sonys-playstation-3/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2007/01/01/sales-demand-of-sonys-playstation-3/#comments</comments>
		<pubDate>Mon, 01 Jan 2007 23:54:59 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2007/01/01/sales-demand-of-sonys-playstation-3/</guid>
		<description><![CDATA[While it may not appear to sound like much news anymore, there has been heavy talk of a rather lackluster and perhaps financially disappointing launch of Sony&#8217;s Playstation 3. The massive rush and waiting in lines on launch day was followed by immediately outrageous eBay auctions, thereafter dropping well below ridiculous drops in margin. Kotaku [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=8&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>While it may not appear to sound like much news anymore, there has been heavy talk of a rather lackluster and perhaps financially disappointing launch of Sony&#8217;s Playstation 3. The massive rush and waiting in lines on launch day was followed by immediately outrageous eBay auctions, thereafter dropping well below ridiculous drops in margin. Kotaku recently posted a <a href="http://www.kotaku.com/gaming/ps3-grey-market/feature-the-decline-of-the-ps3-grey-market-224984.php">feature</a> on the deline of the grey market on eBay for the auctions of Playstation 3s. Around its launch, the average sale price was $2,367. Just a month later, the average plummeted to $724.</p>
<p>This is not something one would call common, either. The demand for the Playstation 3 has subsequently dropped, as many have <a href="http://www.kotaku.com/gaming/ps3/plenty-o-ps3s-but-no-takers-225271.php">reported</a> spurts of accessible units in Canada and throughout the U.S. </p>
<p>Fears of Sony&#8217;s demise could not have came to fruition at a worse time, either. Wired recently ran a convincing <a href="http://www.wired.com/wired/archive/14.09/sony.html">article</a> forecasting the financial collapse of the electronic behemoth if the Playstation 3 fails. While it may be a inconclusive and insane to say the Playstation 3 is doomed to failure, it would be within logical reach to say that it may not win this console war. The Nintendo Wii currently holds the highest demand from consumers, and Microsoft&#8217;s Xbox 360 has received steady sales since its launch last autumn.</p>
<p>Supply and demand tactics do not seem to be saving Sony. And neither is the lacking launch line-up.</p>
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		<media:content url="http://0.gravatar.com/avatar/278cb659b4a2a379a657c9bc083fc9f3?s=96&#38;d=identicon" medium="image">
			<media:title type="html">P. Williams</media:title>
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		<title>Videogames Hereafter</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2006/12/30/videogames-hereafter/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2006/12/30/videogames-hereafter/#comments</comments>
		<pubDate>Sat, 30 Dec 2006 16:04:01 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Critical Analysis]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2006/12/30/videogames-hereafter/</guid>
		<description><![CDATA[Next Generation comments on the, well, next generation game consoles and their incremental evolution from the previous generation. Incremental, or new direction? There are a few important differences this generaiton than last, and all seem rather integral to the success of each respective console. All three new consoles are online-ready (something, ironically, the Sega Dreamcast [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=7&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Next Generation <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4224&amp;Itemid=2">comments</a> on the, well, next generation game consoles and their incremental evolution from the previous generation. Incremental, or new direction? There are a few important differences this generaiton than last, and all seem rather integral to the success of each respective console.</p>
<p>All three new consoles are online-ready (something, ironically, the Sega Dreamcast had going for it last generation out of the box &#8212; no one paid much attention, though). This generation, there are no add-ons to get yourself online &#8212; it is an integral part of the console and experience. Secondly, the move toward high definition and progressive scan (Xbox 360, PS3 the former, Wii the latter) has accelerated the quality of graphics resolution present in each console&#8217;s games. This is a feature computer games have benefited from for years, and one could easily tell apart the difference. Higher resolution potentially yields a much greater framework for game dvelopers to work within, inspiring more attention to detail and creating much more suitable game environments for the advanced console processors to churn out. While the Wii suffers from lack of extended resolutions provided by high definition televisions, it does have progressive scan. Since its graphics chip cannot produce the same high definition visuals as its rivals, though, the high definition feature is not exactly purposeful.</p>
<p>*  *  *  *</p>
<p>This generation of consoles, because of the heretofore mentioned features, is drastically different than the previous generation. Online connectivity opens up an exponential slew of evolving features, and connects gamers from across continents. Higher resolution graphics help in the visual department, while advanced and accessible control schemes offered by the Wii appeal to both the hardcore and softcore new-entry gamers. Plus, it nearly redesigns how we play videogames.</p>
<p>The future is bright, and videogames have done an excellent job of gaining ground within the mainstream. The $7 billion industry rivals that of the falling Hollywood, and serves as an unique experience for its members.</p>
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			<media:title type="html">P. Williams</media:title>
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		<title>Game Hardware Sales in Japan: Nintendo Leads</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2006/12/30/game-hardware-sales-in-japan-nintendo-leads/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2006/12/30/game-hardware-sales-in-japan-nintendo-leads/#comments</comments>
		<pubDate>Sat, 30 Dec 2006 06:29:12 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2006/12/30/game-hardware-sales-in-japan-nintendo-leads/</guid>
		<description><![CDATA[A recent disclosure of hardware and software sales in Japan indicate that Nintendo is selling through their stock of blockbuster systems, the Wii and DS Lite, at a crisp and unchallenged rate (279,277 and 485,584 units sold respectively). While the DS Lite has shown no signs of waning (the week prior, the DS Lite sold [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=6&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.m-create.com/jpn/s_ranking.html">recent disclosure</a> of hardware and software sales in Japan indicate that Nintendo is selling through their stock of blockbuster systems, the Wii and DS Lite, at a crisp and unchallenged rate (279,277 and 485,584 units sold respectively).</p>
<p>While the DS Lite has shown no signs of waning (the week prior, the DS Lite sold a similar amount), the Wii&#8217;s recent success is a promising addition to Nintendo&#8217;s Japanese arsenal. If these sales are any indicaiton, the return to the throne is certainly in the future for Nintendo in the homeland.</p>
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		<media:content url="http://0.gravatar.com/avatar/278cb659b4a2a379a657c9bc083fc9f3?s=96&#38;d=identicon" medium="image">
			<media:title type="html">P. Williams</media:title>
		</media:content>
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		<item>
		<title>At the Top of the Heap</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2006/12/24/at-the-top-of-the-heap/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2006/12/24/at-the-top-of-the-heap/#comments</comments>
		<pubDate>Sun, 24 Dec 2006 01:13:11 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Critical Analysis]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2006/12/24/at-the-top-of-the-heap/</guid>
		<description><![CDATA[Some sites, notably Next Generation, have begun posting their highly respected games of the year. While we do noy have the luxury, per say, of playing every game for every console, there are a few titles worth mentioning when this year winds down and top game lists emerge from all corners of the industry. We [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=5&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Some sites, notably Next Generation, have begun <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4400&amp;Itemid=2">posting</a> their highly respected games of the year. While we do noy have the luxury, per say, of playing every game for every console, there are a few titles worth mentioning when this year winds down and top game lists emerge from all corners of the industry.</p>
<p>We hope it would go without saying that the spirit of videogaming has birthed anew with the Nintendo Wii. It must be said that its pack-in game, Wii Sports, is an absolutely fabulous joyride to be taken with enormous optimism. Gaming has never been so active and physically exhausting &#8212; fun notwithstanding. The interaction of the Wii&#8217;s remote and the on-screen relationship is stunningly intuitive, and while fundamentally a basic design, its richness weighs in tremendously. Playing with fellow gentlemen has never been so exhilerating and robust &#8212; the motion-sensing controller certainly is a welcome change in the way we control our videogames. Though it packs only five sports games, each one is terrific fun in its own way, and it must be stated that the fitness feature, as well as the reminders to pause playing and run around outside, are an entirely new approach to communicating with the gamer.</p>
<p>*  *  *  *</p>
<p>Notable games such as Gears of War and Zelda: Twilight Princess seem to top the lists this year, but we forget about the little titles that have respectably garnered much fanatic fanfare and admiration. Nintendo DS&#8217;s Brain Age, and most recently &#8212; Castlevania: Portrait of Ruin &#8212; are excellent examples of portable gaming done effectively and with panache. PSP&#8217;s Every Extend Extra is visually outstanding, and we recognize it as one of the few games that requires absolute attention and immersion in both playing the game and pretending to simply be watching for the sake of its nonsensical explosive display of computer code gone nova.</p>
<p>And on the subject of visual design, one cannot neglect Square Enix&#8217;s Final Fantasy XII. As some of the premiere architects of videogame worlds, Square Enix has provided the player with a well-designed and thoroughly first-class game world with which to explore and drive themselves through their well-woven story (thought the story is debatable).</p>
<p>As the gaming industry moves forward with its new slew of consoles, we find ourselves looking more sternly and with greater attention to the little titles &#8212; the niche ones you find only one copy of at EB Games or perhaps needing to scrounge the Internet. </p>
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			<media:title type="html">P. Williams</media:title>
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		<item>
		<title></title>
		<link>http://mushroomkingdomjournal.wordpress.com/2006/12/16/4/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2006/12/16/4/#comments</comments>
		<pubDate>Sat, 16 Dec 2006 07:16:40 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2006/12/16/4/</guid>
		<description><![CDATA[Apparently some episodic games have failed to take off. The business plan is not for everyone.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=4&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Apparently <a href="http://www.kotaku.com/gaming/sin/sin-episodes-canned-222074.php">some</a> episodic games have failed to take off.</p>
<p>The business plan is not for everyone.</p>
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		<media:content url="http://0.gravatar.com/avatar/278cb659b4a2a379a657c9bc083fc9f3?s=96&#38;d=identicon" medium="image">
			<media:title type="html">P. Williams</media:title>
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		<item>
		<title>The New Wave of Episodic Content</title>
		<link>http://mushroomkingdomjournal.wordpress.com/2006/12/16/the-new-wave-of-episodic-content/</link>
		<comments>http://mushroomkingdomjournal.wordpress.com/2006/12/16/the-new-wave-of-episodic-content/#comments</comments>
		<pubDate>Sat, 16 Dec 2006 07:04:49 +0000</pubDate>
		<dc:creator>P. Williams</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mushroomkingdomjournal.wordpress.com/2006/12/16/the-new-wave-of-episodic-content/</guid>
		<description><![CDATA[The Economist, while not the premiere videogaming source, was certainly onto something in a recent article in their Technology Quarterly (subscription required). For some games, the move toward episodic gaming content is not only a smart business choice, but an admirable shift toward moving gaming ever more into the mainstream. A successful example of this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mushroomkingdomjournal.wordpress.com&amp;blog=617216&amp;post=3&amp;subd=mushroomkingdomjournal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Economist, while not the premiere videogaming source, was certainly onto something in a recent <a href="http://www.economist.com/science/tq/displayStory.cfm?story_id=7904146&amp;login=Y">article</a> in their Technology Quarterly (subscription required). For some games, the move toward episodic gaming content is not only a smart business choice, but an admirable shift toward moving gaming ever more into the mainstream.</p>
<p>A successful example of this kind of strategy is currently being used for Valve&#8217;s Half-Life 2 expanded series. What was originally planned as the sequel to their hugely successful Half-Life 2 production, the Half-Life 2: Episodes is a smart rebuttal to overworked sequels and the rising costs of major videogame productions.</p>
<p>By chugging out a smaller, more focused, and flexible episode within several month intervals, Valve has capitalized on booming TV series-to-DVD business tactics as well as staving off the costly budgets of massive game franchise productions. Testing digital distribution through their gaming system Steam has also proven that digital distribution (most recently conquered by electronic behemoths Apple, eMusic, Xbox Marketplace, and MovieLink) can work very efficiently.</p>
<p>As with most new ventures, time will tell whether or not episodic gaming will ring well with its consumers. Most gamers are still very used to buying complete game packages at the local retailer, and digital distribution is only now beginning to become a function of the next-generation consoles, albeit with retro game downloads (Wii and Xbox 360 are pushing their respective marketplaces as major proponents of their consoles).</p>
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